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FifeGUI 0.2.0
A C++ GUI library designed for games.
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This is the complete list of members for fcn::sdl2::Input, including all inherited members.
| _pollInput() override | fcn::sdl2::Input | inlinevirtual |
| convertMouseButton(int button) | fcn::sdl2::Input | protected |
| convertSDLEventToFifechanKeyValue(SDL_Event event) | fcn::sdl2::Input | protected |
| dequeueKeyInput() override | fcn::sdl2::Input | virtual |
| dequeueMouseInput() override | fcn::sdl2::Input | virtual |
| Input() | fcn::sdl2::Input | |
| Input(Input const &)=delete (defined in fcn::Input) | fcn::Input | |
| Input(Input &&)=delete (defined in fcn::Input) | fcn::Input | |
| isKeyQueueEmpty() override | fcn::sdl2::Input | virtual |
| isMouseQueueEmpty() override | fcn::sdl2::Input | virtual |
| mKeyInputQueue | fcn::sdl2::Input | protected |
| mMouseDown | fcn::sdl2::Input | protected |
| mMouseInputQueue | fcn::sdl2::Input | protected |
| mMouseInWindow | fcn::sdl2::Input | protected |
| operator=(Input const &)=delete (defined in fcn::Input) | fcn::Input | |
| operator=(Input &&)=delete (defined in fcn::Input) | fcn::Input | |
| pushInput(SDL_Event event) | fcn::sdl2::Input | virtual |
| ~Input()=default (defined in fcn::Input) | fcn::Input | virtual |