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FifeGUI 0.2.0
A C++ GUI library designed for games.
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This is the complete list of members for fcn::opengl::ImageLoader, including all inherited members.
| convertToStandardFormat(SDL_Surface *surface) | fcn::sdl2::ImageLoader | protectedvirtual |
| getSDLPixelFormat() | fcn::sdl2::ImageLoader | |
| ImageLoader(ImageLoader const &)=default (defined in fcn::ImageLoader) | fcn::ImageLoader | |
| ImageLoader(ImageLoader &&)=default (defined in fcn::ImageLoader) | fcn::ImageLoader | |
| ImageLoader()=default (defined in fcn::ImageLoader) | fcn::ImageLoader | protected |
| load(std::string const &filename, bool convertToDisplayFormat) override | fcn::opengl::ImageLoader | inlinevirtual |
| fcn::sdl2::ImageLoader::load(std::string const &filename) | fcn::sdl2::ImageLoader | inline |
| loadSDLSurface(std::string const &filename) | fcn::sdl2::ImageLoader | protectedvirtual |
| loadSDLTexture(std::string const &filename) | fcn::sdl2::ImageLoader | protectedvirtual |
| operator=(ImageLoader const &)=default (defined in fcn::ImageLoader) | fcn::ImageLoader | |
| operator=(ImageLoader &&)=default (defined in fcn::ImageLoader) | fcn::ImageLoader | |
| setRenderer(SDL_Renderer *renderer) | fcn::sdl2::ImageLoader | |
| setSDLPixelFormat(SDL_PixelFormat const &format) | fcn::sdl2::ImageLoader | |
| ~ImageLoader()=default (defined in fcn::ImageLoader) | fcn::ImageLoader | virtual |