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FifeGUI 0.2.0
A C++ GUI library designed for games.
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#include <imageloader.hpp>
Public Member Functions | |
| fcn::Image * | load (std::string const &filename, bool convertToDisplayFormat) override |
| Public Member Functions inherited from fcn::sdl2::ImageLoader | |
| SDL_PixelFormat const & | getSDLPixelFormat () |
| Image * | load (std::string const &filename) |
| fcn::Image * | load (std::string const &filename, bool convertToDisplayFormat) override |
| void | setRenderer (SDL_Renderer *renderer) |
| void | setSDLPixelFormat (SDL_PixelFormat const &format) |
| Public Member Functions inherited from fcn::ImageLoader | |
| ImageLoader (ImageLoader &&)=default | |
| ImageLoader (ImageLoader const &)=default | |
| Image * | load (std::string const &filename) |
| ImageLoader & | operator= (ImageLoader &&)=default |
| ImageLoader & | operator= (ImageLoader const &)=default |
Additional Inherited Members | |
| Protected Member Functions inherited from fcn::sdl2::ImageLoader | |
| virtual SDL_Surface * | convertToStandardFormat (SDL_Surface *surface) |
| virtual SDL_Surface * | loadSDLSurface (std::string const &filename) |
| virtual SDL_Texture * | loadSDLTexture (std::string const &filename) |
OpenGL ImageLoader that loads images with SDL.
Definition at line 22 of file backends/opengl/imageloader.hpp.
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inlineoverridevirtual |
Loads an image, optionally converting it to display format.
| filename | The filename of the image to load. |
| convertToDisplayFormat | True if the image should be converted to display format, false otherwise. |
Implements fcn::ImageLoader.
Definition at line 25 of file backends/opengl/imageloader.hpp.
References fcn::sdl2::ImageLoader::convertToStandardFormat(), and fcn::sdl2::ImageLoader::loadSDLSurface().